![]() REMEMBER when you rejoin the game your tyres will be fresh, so its most realistic to rejoin during a pitstop. This is nice for 500 milers where you might not have time to play for 3 hours at once. You can replay a race from any moment you want by loading the replay of the race in the main menu and going to the driver and lap when you want to rejoin.i have qualifying set at 4 laps & private, meaning all ai are alone on track, so no slipstreaming affecting qualifying.You can set the sessions shorter if you want (time accelerating a 2 hour session still takes time).dont just finish a session but use time acceleration so that all ai has raced.start a weekend, load your setup, assign it to the ai & restart the weekend (in the event itself).Set the weight distribution ALLTHE WAY TO THE FRONT and the oversteer goes away CARTFACTOR is undriveable on oval in the basic setup.This ensures that everyone needs to pit shen my front right is at ~40% I cant solve that with my car setup so now i run my races with the fuel usage at x2 in the menu. on the ovals the right front gets eaten alive for me.i have increased the aifuel multiplyer in the player file to 1.18.This may depend per mod but the ai uses less fuel and tyres then me.If it does i make the race a bit longer or shorter. I do a quick calculation to make sure the timed race doesnt result in having guys pit on the last laps of the race.To keep things realistic i would suggest to do the same. Yes, also when theres only 5 minutes left in the race the ai pits full tank & tyres.When having timed races the ai will every time pit for a full tank and new tyres.This can only be solved by having timed races. As in unrealistic, every race i have 5+ ai who pit and pit again after 2 to 5 laps, killing immersion. Use timed races, no laps.The ai will have a random pitstopstrategy when you race laps.Even with the nascarrules plugin most ai have issues with the SC Mistakes 0.01 ( i have this low to minimize changes of an accident since that often results in halve the field dnf in 1 crash).This is actually an oval setting i turn off because i feel the multiple lines for ovals result in them running into me (might not be true but feels like it, still testing) Driving lines 2 speedway (dont know the exact name from memory).A track like Palm Springs (Homestead) does not have it. The tracks by "machine" in steam have this setting correct. This setting determines if the ai keeps racing when you get close by. You need to run ovaltracks with a changed "slowwhenpushed" value in the aiw file.These are some of the steps i take to make it enjoyable: But the packs are (based on the history of the series) a good purchase.Unfortunately decent ai on ovals isnt plug and play. I'd always wait to buy the tracks until absolutely necessary, they change the packs around relatively often and we don't know which tracks LFM will go to next. If you don't think you'll want at least 2 of those 3, you can buy what you want outright. GT3 Pack, BTCC Car Pack 1, BTCC Car Pack 2, Formula Pro Pack 1, 330i M-SportġI'm recommending the FPP because it's cheaper than buying 2 of Spa/Monza/Nurburgring, and you get the Formula cars for free. Le Mans Virtual Series Pack, Corvette Corvette C8.R GTE Daytona Standalone.īTCC Car Pack 1, BTCC Car Pack 2, British Track Pack, 330i M-Sport ![]() Assuming you have zero previous DLC: Series
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